Easy to use, simply bait, turn on, & empty

Easy to use, simply bait, turn on, & empty



Monday, November 14, 2011

first-rate Video Game Consoles and Games

first-rate Video Game Consoles and Games


Although it wasn't the first programmable video game console (that honor belongs to the Fairchild Channel F), the Atari 2600 was easily the most popular ideas of the late '70s and early '80s, meaning it is now the most sought after ideas by those finding to revisit the Golden Age (pre-Nintendo era) of video games. The 2600 (originally called the Atari Vcs) was released in October of 1977 and wasn't officially declared dead by Atari until January of 1992, development it the longest lived video game ideas in the history of the industry. And, at more than 30 million systems sold, it is also one of the most commercially successful.

When compared to today's offerings, Atari 2600 games have very primitive graphics. However, the actual gameplay of many of the system's titles have a timeless capability that cannot be denied. Some of the more enjoyable releases include: Space Invaders and Phoenix (shooters); Jr. Pac-Man and Jawbreaker (maze games); Kaboom! and Dig Dug (action games); and Super escape and Warlords (ball-and-paddle games). Those finding for more involved titles should seek out games like Adventure (a spiritual forefather of The Legend of Zelda), Pitfall! (a progenitor of Super Mario Bros.), and Space Shuttle: A Journey into Space (an innovative flight simulator). Hundreds of games were released for the 2600, meaning players of all stripes should be able to find something to their liking.

In 1979, Mattel Electronics released the Intellivision, giving birth to the first true console war. Marketed as a more sophisticated, more grand alternative to the aging Atari 2600, the Intellivision boasted games with classic optical information and more realistic features. The system's popular, groundbreaking sports titles (such as Major League Baseball and Nfl Football) haven't aged as well as some of the 2600's more action-oriented efforts, but armchair athletes will assuredly find the Intellivision to be the Golden Age ideas of option when it comes to sports. Fun non-sports games for the ideas consist of beauty & the Beast (a Donkey Kong-like game), BurgerTime (a great port of the arcade classic), Diner (the sequel to BurgerTime), Demon assault (a game that Phoenix fans will love), and Thin Ice (a cute take on the Qix formula).

Nineteen-eighty-two saw the issue of two next-gen systems, the ColecoVision and the Atari 5200, both of which blew away previous consoles in terms of sheer audio/visual power. Bolstered by grand ports of such coin-op classics as Donkey Kong, Donkey Kong Jr., Mouse Trap, Lady Bug, and Zaxxon, the ColecoVision was the first ideas to give gamers the true sensation of playing their popular arcade games in the relieve of their own homes. Released just a few months after the ColecoVision, the 5200 was also a success in terms of arcade quality, giving gamers exceptional ports of Defender, Moon Patrol, Pac-Man, Ms. Pac-Man, Robotron: 2084, and many others. Unfortunately, both systems were victims of The Great Video Game Crash of 1984, which, for a collection of reasons, brought the manufactures to a virtual standstill (until 1985, when Nintendo released the Nes to wide acclaim).

In addition to the aforementioned fab four (Atari 2600, Intellivision, ColecoVision, and Atari 5200), there were a collection of other systems released while the late '70s and early '80s, along with the obscure Apf Mp1000, the intelligent Arcadia 2001, the underrated Astrocade, the Odyssey2 (which had its own keyboard), the Vectrex (which had its own monitor), and the Microvision, which was the first programmable handheld system.




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